By Tom Wickline
What’s new in this release:
- Still more metafile support in GdiPlus.
- Indirect draws support in Direct 3D.
- Calling convention fixes on ARM.
- Improved serial port detection on Linux.
- Services fixes on WoW64.
- Better DPI scaling in the Shell Explorer.
- Various bug fixes.
The source is
Bugs fixed in 2.21 (total 16):
34601 Hydro Thunder from Midway Arcade Treasures 3 crashes quickly after the start
37669 Resetting a write watch can cause memory access violation in kernel
38334 SpinTires crashes with unimplemented function d3dx9_36.dll.D3DXFrameFind
42568 user32/tests/msg.ok intermittent failure in SendMessage from other thread
42569 user32/tests/clipboard intermittent failure (“expected freed memory”)
42570 dinput/tests/mouse intermittently fails in Acquire() and GetDeviceData()
42863 Multiple games require sample_c_lz for cube/array textures (Winexy, Witcher 3, Flame in the Flood)
43273 The Witcher 3 freezes the system in a certain area of the game
43316 Process Hacker 2.x needs ADVAPI32.dll.LsaLookupPrivilegeName
43405 NieR:Automata – Most bullets are invisible
43483 Medusa Demo crashes with unimplemented function d3dx10_43.dll.D3DX10PreprocessShaderFromMemory
43750 USB “ttyACM0” serial port not being created
43853 Keepass2 fails to launch
43884 MSVC LINK.EXE version 14.11.25547.0 crashes due to unimplemented function _memicmp_l
43939 comctl32 cannot load its assembly on arm
43952 kernel32/tests/console.ok fails
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